
Kerbal Space Program Beginners Guide How To Build A
I, like many of you got the game this past week (Thursday 28th to be exact) and asoon as I started it up I was quite frankly lost. Use the fun real-life physics of the Kerbal Space Program game to learn how rockets like the Falcon 9 and Starship work and the underlying first principles In this section I will show you how to build a simple rover for those who have any clues on how to build it, it's just an exemple and it looks like the stock rover but with this instruction you can build what you wantKERBAL SPACE PROGRAMMMMMMMMMM Ok time for a bit of seriousness now. As the title says,i’m going to share some beginner tips for playing Kerbal Space Program The intro The principle rules for getting an article into space from Kerbin and keeping it there (which is called accomplishing a steady circle) are genuinely simple to clarify: Your specialty should conquer gravity and drag.This is the COMPLETE course on rocket science from beginner to advanced using the fun and realistic tool of the Kerbal Space Program.

start by build a wide base or your rover will flip at the first brake : You also must complete a mission, which is a flyby. You must flyby (have an encounter with/enter the SOI of) every planet and moon in the system.

Don't bur, fuel when you don't need to otherwise you're just wasting fuel.At 12.500m start to burn retrograde again with the skycrane engines and keep 50-75 m/s of velocity.Keep in mind that ground are not always at 0m! It depend of where you landWhen you're close to the ground (50-100m) burn retrograde and keep your velocity under 10m/s. It works fine too with Mun, Minmus and all other non atmospheric bodies that are in kerbol system.)Look at the ground and try to find a good place to land.(on the mun, try to land in craters)When you picked your landing spot burn retrograde to slow down.That's it you break your obit and you start to fall turn off your engines, don't panic, wait a bit now, when your rover is at ~45.000m start to burn retrograde again so you will continue to slown downWhen your transfert stage run out of fuel, uncouple it and wait. So I will use a "skycrane"It's the skycrane from the stock rover, I just add more fuel.Then I attach it to the rover and add an airstream protective shell for the liftoff.Remove fuel tanks and booster from the skycrane and remplace them by parachutes then add an attachment part with an Heat shieldYour rover is now ready ! all you need to do is to build a craft with enought thrust and fuel to reach the planet you wantLet's get the show on the road ! Once you build a rocket with enough fuel and power launch it and go to the desired planet.Once you're in orbit around the desired planet (I took Moho because there already was a rover in orbit around it in my game. Depending on whether or not there is an atmosphere, our rover design might be changed.Non-atmospheric landing mean that on the planet there is no atmosphere to slow you, parachute don't work and you will need to use boosters to brake. ) 100 is the braking value by default, turn it to 0 turn it off.Now you have your rover, it is fast finish ! You now have to decide where you want to land it !Some Celestials bodies have atmosphere other don't.
When it lands, deploy antena/solar pannel if you had some(on my rover I put the parachute on an other stage so I decouple it).For those of you who want to land on Duna, you have to know some other details first. A Heat shield is a needed when you're going over 1000m/s, because when you're going at those speeds inside the atmosphere, the induced friction will create heating which can destroy your craft, including your rover.For the atmospheric landing demonstration I took Eve because it have a dense atmosphere so aerobraking is efficient and parachute too.Burn Retrograde to slow your craft down enough so the gravity will pull you into the atmosphere.Here I keep the fairings so I'm sure nothing will explode due to overheating during the re-entry.When you enter the atmosphere, flames will appear due to friction.When flames disappear open the fairing and decouple the Heat Shield, deploy parachute when they are safe (parachute icon in red means they aren't safe to deploy and will break if done, orange means that they can deploy BUT it's risky and they may break too)Now you just have to wait until your rover lands. This prevent bouncing like a ball and at this speed you can't flat your tire or break them.That's it you landed ? decouple your skycrane (on this pic I send it in space again by pressing at the same time max trust + decouple).Once it's done extend your antena/solar panel if you had someAtmospheric landing is slighlty easier because you can use the atmosphere to slow down.

